OgreVolumeChunkHandler.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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28 #ifndef __Ogre_Volume_Chunk_Handler_H__
29 #define __Ogre_Volume_Chunk_Handler_H__
30 
31 #include "OgreWorkQueue.h"
32 
34 #include "OgreVolumeChunk.h"
35 #include "OgreVolumeMeshBuilder.h"
37 #include "OgreVolumeOctreeNode.h"
38 
39 namespace Ogre {
40 namespace Volume {
41 
44  class Chunk;
45 
48  typedef struct ChunkRequest
49  {
50 
53 
56 
58  size_t level;
59 
61  size_t maxLevels;
62 
65 
68 
71 
74 
76  bool isUpdate;
77 
84  _OgreVolumeExport friend std::ostream& operator<<(std::ostream& o, const ChunkRequest& r)
85  { return o; }
87 
91  {
92  protected:
93 
96 
99 
102 
105  void init(void);
106 
107  public:
108 
112 
115  virtual ~ChunkHandler(void);
116 
121  void addRequest(const ChunkRequest &req);
122 
125  void processWorkQueue(void);
126 
129 
131  void handleResponse(const WorkQueue::Response* res, const WorkQueue* srcQ);
132 
133  };
134 }
135 }
136 
137 #endif
#define _OgreVolumeExport
Standard 3-dimensional vector.
Definition: OgreVector3.h:52
Handles the WorkQueue management of the chunks.
void processWorkQueue(void)
Calls the process-update of the WorkQueue so it doesn't block.
virtual ~ChunkHandler(void)
Destructor.
uint16 mWorkQueueChannel
The workqueue channel.
void addRequest(const ChunkRequest &req)
Adds a new ChunkRequest to be loaded to the WorkQueue.
void init(void)
Initializes the WorkQueue (once).
static const uint16 WORKQUEUE_LOAD_REQUEST
The workqueue load request.
WorkQueue * mWQ
The workqueue.
WorkQueue::Response * handleRequest(const WorkQueue::Request *req, const WorkQueue *srcQ)
Implementation for WorkQueue::RequestHandler.
ChunkHandler(void)
Constructor.
void handleResponse(const WorkQueue::Response *res, const WorkQueue *srcQ)
Implementation for WorkQueue::ResponseHandler.
A single volume chunk mesh.
Class for the generation of the DualGrid.
Class to build up a mesh with vertices and indices.
A node in the volume octree.
Interface definition for a handler of requests.
General purpose request structure.
Definition: OgreWorkQueue.h:84
Interface definition for a handler of responses.
Interface to a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:71
struct Ogre::Volume::ChunkRequest ChunkRequest
Data being passed around while loading.
unsigned short uint16
Definition: OgrePlatform.h:360
Data being passed around while loading.
Chunk * origin
The chunk which created this request.
size_t maxLevels
The maximum amount of levels.
Vector3 totalFrom
The back lower left corner of the world.
OctreeNode * root
The octree node to use.
Vector3 totalTo
The front upper rightcorner of the world.
bool isUpdate
Whether this is an update of an existing tree.
MeshBuilder * meshBuilder
The MeshBuilder to use.
size_t level
The current LOD level.
DualGridGenerator * dualGridGenerator
The DualGridGenerator to use.
_OgreVolumeExport friend std::ostream & operator<<(std::ostream &o, const ChunkRequest &r)
Stream operator <<.
General purpose response structure.

Copyright © 2012 Torus Knot Software Ltd
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