28 #ifndef __MeshManager_H__
29 #define __MeshManager_H__
43 class MeshSerializerListener;
98 bool vertexBufferShadowed =
true,
bool indexBufferShadowed =
true);
124 bool vertexBufferShadowed =
true,
bool indexBufferShadowed =
true);
150 bool vertexBufferShadowed =
true,
bool indexBufferShadowed =
true);
211 int xsegments = 1,
int ysegments = 1,
212 bool normals =
true,
unsigned short numTexCoordSets = 1,
216 bool vertexShadowBuffer =
true,
bool indexShadowBuffer =
true);
272 int xsegments = 1,
int ysegments = 1,
273 bool normals =
true,
unsigned short numTexCoordSets = 1,
278 bool vertexShadowBuffer =
true,
bool indexShadowBuffer =
true,
279 int ySegmentsToKeep = -1);
325 int xsegments = 1,
int ysegments = 1,
326 bool normals =
false,
unsigned short numTexCoordSets = 1,
330 bool vertexShadowBuffer =
true,
bool indexShadowBuffer =
true);
369 const String& name,
const String& groupName,
void* controlPointBuffer,
376 bool vbUseShadow =
true,
bool ibUseShadow =
true);
447 bool doubleSided =
false,
449 bool indexSysMem =
false);
Usage
Enums describing buffer usage; not mutually exclusive.
@ HBU_STATIC_WRITE_ONLY
Combination of HBU_STATIC and HBU_WRITE_ONLY.
@ HBU_DYNAMIC_WRITE_ONLY
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.
Interface describing a manual resource loader.
Handles the management of mesh resources.
MeshPtr load(const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)
Loads a mesh from a file, making it immediately available for use.
void setBoundsPaddingFactor(Real paddingFactor)
Sets the factor by which the bounding box of an entity is padded.
MeshSerializerListener * getListener()
Gets the listener used to control mesh loading through the serializer.
MeshPtr createPlane(const String &name, const String &groupName, const Plane &plane, Real width, Real height, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)
Creates a basic plane, by default majoring on the x/y axes facing positive Z.
void loadManualCurvedIllusionPlane(Mesh *pMesh, MeshBuildParams ¶ms)
Utility method for manual loading a curved illusion plane.
void loadManualCurvedPlane(Mesh *pMesh, MeshBuildParams ¶ms)
Utility method for manual loading a curved plane.
static MeshManager & getSingleton(void)
Override standard Singleton retrieval.
MeshPtr prepare(const String &filename, const String &groupName, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)
Prepares a mesh for loading from a file.
MeshSerializerListener * mListener
MeshPtr createCurvedPlane(const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real bow=0.5f, int xsegments=1, int ysegments=1, bool normals=false, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true)
Creates a genuinely curved plane, by default majoring on the x/y axes facing positive Z.
bool getPrepareAllMeshesForShadowVolumes(void)
Retrieves whether all Meshes should prepare themselves for shadow volumes.
ResourceCreateOrRetrieveResult createOrRetrieve(const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *params=0, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexBufferShadowed=true, bool indexBufferShadowed=true)
Create a new mesh, or retrieve an existing one with the same name if it already exists.
Real getBoundsPaddingFactor(void)
Gets the factor by which the bounding box of an entity is padded.
Real mBoundsPaddingFactor
void createPrefabSphere(void)
void tesselate2DMesh(SubMesh *pSub, unsigned short meshWidth, unsigned short meshHeight, bool doubleSided=false, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool indexSysMem=false)
Utility method for tessellating 2D meshes.
void loadManualPlane(Mesh *pMesh, MeshBuildParams ¶ms)
Utility method for manual loading a plane.
MeshPtr createCurvedIllusionPlane(const String &name, const String &groupName, const Plane &plane, Real width, Real height, Real curvature, int xsegments=1, int ysegments=1, bool normals=true, unsigned short numTexCoordSets=1, Real uTile=1.0f, Real vTile=1.0f, const Vector3 &upVector=Vector3::UNIT_Y, const Quaternion &orientation=Quaternion::IDENTITY, HardwareBuffer::Usage vertexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage indexBufferUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, bool vertexShadowBuffer=true, bool indexShadowBuffer=true, int ySegmentsToKeep=-1)
Creates a plane, which because of it's texture coordinates looks like a curved surface,...
PatchMeshPtr createBezierPatch(const String &name, const String &groupName, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=true, bool ibUseShadow=true)
Creates a Bezier patch based on an array of control vertices.
void createPrefabCube(void)
MeshBuildType
Enum identifying the types of manual mesh built by this manager.
@ MBT_CURVED_ILLUSION_PLANE
static MeshManager * getSingletonPtr(void)
Override standard Singleton retrieval.
void loadResource(Resource *res)
bool mPrepAllMeshesForShadowVolumes
void createPrefabPlane(void)
void _initialise(void)
Initialises the manager, only to be called by OGRE internally.
MeshPtr create(const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
Create a new mesh.
MeshPtr createManual(const String &name, const String &groupName, ManualResourceLoader *loader=0)
Creates a new Mesh specifically for manual definition rather than loading from an object file.
MeshBuildParamsMap mMeshBuildParams
map< Resource *, MeshBuildParams >::type MeshBuildParamsMap
Map from resource pointer to parameter set.
void setListener(MeshSerializerListener *listener)
Sets the listener used to control mesh loading through the serializer.
Resource * createImpl(const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
Create a new resource instance compatible with this manager (no custom parameters are populated at th...
void setPrepareAllMeshesForShadowVolumes(bool enable)
Tells the mesh manager that all future meshes should prepare themselves for shadow volumes on loading...
MeshPtr getByName(const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
Get a resource by name.
Resource holding data about 3D mesh.
@ VS_FRONT
The side from which u goes right and v goes up (as in texture coords)
Defines a plane in 3D space.
Implementation of a Quaternion, i.e.
static const Quaternion IDENTITY
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
Defines a generic resource handler.
std::pair< ResourcePtr, bool > ResourceCreateOrRetrieveResult
Abstract class representing a loadable resource (e.g.
Template class for creating single-instance global classes.
Defines a part of a complete mesh.
Standard 3-dimensional vector.
static const Vector3 UNIT_Y
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
float Real
Software floating point type.
unsigned long long int ResourceHandle
Saved parameters used to (re)build a manual mesh built by this class.
HardwareBuffer::Usage indexBufferUsage
HardwareBuffer::Usage vertexBufferUsage
unsigned short numTexCoordSets