OgreOverlayContainer.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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28 
29 #ifndef __OverlayContainer_H__
30 #define __OverlayContainer_H__
31 
33 #include "OgreOverlayElement.h"
34 #include "OgreIteratorWrappers.h"
35 
36 
37 namespace Ogre {
38 
39 
57  {
58  public:
63  protected:
68 
70 
71  public:
73  OverlayContainer(const String& name);
74  virtual ~OverlayContainer();
75 
77  virtual void addChild(OverlayElement* elem);
79  virtual void addChildImpl(OverlayElement* elem);
81  virtual void addChildImpl(OverlayContainer* cont);
83  virtual void removeChild(const String& name);
85  virtual OverlayElement* getChild(const String& name);
86 
88  void initialise(void);
89 
91  void _removeChild(OverlayElement* elem) { _removeChild(elem->getName()); }
92  void _removeChild(const String& name);
93 
96 
102 
104  virtual void _positionsOutOfDate(void);
105 
107  virtual void _update(void);
108 
110  virtual ushort _notifyZOrder(ushort newZOrder);
111 
113  virtual void _notifyViewport();
114 
116  virtual void _notifyWorldTransforms(const Matrix4& xform);
117 
119  virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay);
120 
122  virtual void _updateRenderQueue(RenderQueue* queue);
123 
125  inline bool isContainer() const
126  { return true; }
127 
129  virtual inline bool isChildrenProcessEvents() const
130  { return true; }
131 
133  virtual inline void setChildrenProcessEvents(bool val)
134  { mChildrenProcessEvents = val; }
135 
137  virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent
138 
139  void copyFromTemplate(OverlayElement* templateOverlay);
140  virtual OverlayElement* clone(const String& instanceName);
141 
142  };
143 
144 
148 }
149 
150 
151 #endif
152 
#define _OgreOverlayExport
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:79
A 2D element which contains other OverlayElement instances.
MapIterator< ChildContainerMap > ChildContainerIterator
OverlayContainer(const String &name)
Constructor: do not call direct, use OverlayManager::createOverlayElement.
virtual OverlayElement * findElementAt(Real x, Real y)
This returns a OverlayElement at position x,y.
void _addChild(OverlayElement *elem)
void _removeChild(OverlayElement *elem)
bool isContainer() const
Overridden from OverlayElement.
void copyFromTemplate(OverlayElement *templateOverlay)
virtual void _notifyParent(OverlayContainer *parent, Overlay *overlay)
Overridden from OverlayElement.
virtual void _notifyWorldTransforms(const Matrix4 &xform)
Overridden from OverlayElement.
virtual void _updateRenderQueue(RenderQueue *queue)
Overridden from OverlayElement.
virtual void _notifyViewport()
Overridden from OverlayElement.
virtual OverlayElement * clone(const String &instanceName)
ChildContainerMap mChildContainers
Map of container children (subset of mChildren)
virtual bool isChildrenProcessEvents() const
Should this container pass events to their children.
void _removeChild(const String &name)
virtual ChildContainerIterator getChildContainerIterator(void)
Gets an iterator for just the container children of this object.
virtual void _update(void)
Overridden from OverlayElement.
ChildMap mChildren
Map of all children.
void initialise(void)
Initialise gui element.
virtual ushort _notifyZOrder(ushort newZOrder)
Overridden from OverlayElement.
map< String, OverlayContainer * >::type ChildContainerMap
virtual void addChild(OverlayElement *elem)
Adds another OverlayElement to this container.
MapIterator< ChildMap > ChildIterator
virtual void removeChild(const String &name)
Removes a named element from this container.
virtual void _positionsOutOfDate(void)
Tell the object and its children to recalculate.
virtual void addChildImpl(OverlayElement *elem)
Adds another OverlayElement to this container.
virtual void setChildrenProcessEvents(bool val)
Should this container pass events to their children.
virtual void addChildImpl(OverlayContainer *cont)
Add a nested container to this container.
map< String, OverlayElement * >::type ChildMap
virtual ChildIterator getChildIterator(void)
Gets an object for iterating over all the children of this object.
virtual OverlayElement * getChild(const String &name)
Gets the named child of this container.
Abstract definition of a 2D element to be displayed in an Overlay.
const String & getName(void) const
Gets the name of this overlay.
Represents a layer which is rendered on top of the 'normal' scene contents.
Definition: OgreOverlay.h:71
Class to manage the scene object rendering queue.
float Real
Software floating point type.
_StringBase String
unsigned short ushort

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