Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree.
More...
#include <OgreShadowTextureManager.h>
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| ShadowTextureManager () |
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virtual | ~ShadowTextureManager () |
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virtual void | clear () |
| Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references. More...
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virtual void | clearUnused () |
| Remove any shadow textures that are no longer being referenced. More...
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virtual TexturePtr | getNullShadowTexture (PixelFormat format) |
| Get an appropriately defined 'null' texture, i.e. More...
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virtual void | getShadowTextures (const ShadowTextureConfigList &config, ShadowTextureList &listToPopulate) |
| Populate an incoming list with shadow texture references as requested in the configuration list. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree.
Definition at line 81 of file OgreShadowTextureManager.h.
◆ ShadowTextureManager()
Ogre::ShadowTextureManager::ShadowTextureManager |
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◆ ~ShadowTextureManager()
virtual Ogre::ShadowTextureManager::~ShadowTextureManager |
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virtual |
◆ clear()
virtual void Ogre::ShadowTextureManager::clear |
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Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references.
◆ clearUnused()
virtual void Ogre::ShadowTextureManager::clearUnused |
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Remove any shadow textures that are no longer being referenced.
◆ getNullShadowTexture()
Get an appropriately defined 'null' texture, i.e.
one which will always result in no shadows.
◆ getShadowTextures()
Populate an incoming list with shadow texture references as requested in the configuration list.
◆ getSingleton()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Override standard Singleton retrieval.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inherited |
◆ mCount
size_t Ogre::ShadowTextureManager::mCount |
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protected |
◆ mNullTextureList
◆ msSingleton
◆ mTextureList
The documentation for this class was generated from the following file: